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Monday, January 19th, 2009

    Time Event
    9:39a
    How Can World Of Warcraft Help Train Your Employees?

    We've all heard stories about World of Warcraft affecting the performance of workers negatively, but could Blizzard's massively popular MMO have a positive effect on the business environment?

    John Hagel and John Seely Brown over at Newsweek have published a rather interesting article titled "How World of Warcraft Promotes Innovation", which looks at some of the core concepts of the MMORPG and how they could be applied towards innovating employee training. They look at concepts like providing experience points to encourage advancement, custom "dashboards" that display employees' progress in real time, or the various team-building tips that can be garnered from looking at the player-created guild structure of the title.

    Of course most of the concepts they bring up apply to almost any MMORPG, but odds are World of Warcraft is the only one business executives are likely to have heard of. "Let's take a look at the lessons of Saga of Ryzom." See? No.

    9:50a
    Weekend Reading: World of Warcraft, Divorce and Love

    Just about one year ago, my former colleague Calin Ciabai wrote a story about a couple who quoted the Blizzard made MMO World of Warcraft as reason for their divorce. The story has proved to be very popular with readers and a lot of commentators have shared their personal experiences with a significant other playing World of Warcraft and the consequences of the “addiction” that they tend to exhibit.

    There's no doubt that any MMO, and World of Warcraft in particular, is an engrossing experience. I do not need another addiction in my life, so I've stayed clear of multiplayer games but I've seen plenty of other gamers, first hand, as they stayed glued to their seats for 12 hours a day leveling up characters.

    A quick look at some of the comments paints a depressing picture - “I am living this. My husband of sixteen years started playing WOW about 4 years ago. He has gradually pulled away from everyone that loves him”; “OMG This is an epidemic...my husband of 14 years...we are currently in the process of divorce... started playing WoW a little over 2 years ago”; “My husband has been addicted for four years now. I should have known that it was going to be a problem because on the first day he played for 8 hours straight and it was my birthday.”

    The biggest issue is the time invested in World of Warcraft, which is time taken away from activities with the members of the family. Most commentators, especially those in the classic media, would be quick to tell people that this is a sign of the problems that videogames can create for people and society.

    My take is a bit different. Divorces related to videogames and MMOs are actually a good thing. Point number one: if someone can invest eight hours in a game and does not invest them in family, then maybe that person should not even have a family. Point number two: those who game together stay together, so rather than forcing someone to give up games, try to see if you can instead learn to love them yourself. Point number three: all gaming passions start with a period when people play for a long time and it will get much better after a short while, with gaming time down to a few hours a day.

    I can understand why divorce can be quite a tough experience to get through but try to see the reasons behind it. It's not the fault of a game, it's always somebody’s fault. And it's important to see that videogames, of all things, lead someone to learn something new about someone else.

     

     

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