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Wednesday, February 4th, 2009

    Time Event
    3:43p
    PC: WoW Wrath of the Lich King; Cruising Ahead

    Blizzard has revised, in no small way, the very mechanics of the game and the classes players can choose. One of the problems raiders faced by the end of Burning Crusade was a need to have one or more of each of the 27 different character types... and somehow fit them into a raid with a 25-person limit. But this too was not without its challenges.

    It's been a bumpy launch for Wrath of the Lich King. Many high population servers got hit with lots of returning players, leading to huge queues, sometimes 2000 players long, with players waiting all night just to log in and play the game. Free transfers to new realms largely eliminated this problem, thankfully. There was also major lag issues in raid instances, which were suspected to have been caused by arenas and the new PVP area: Wintergrasp. Thankfully, after both areas were briefly shut down for repairs, everything seems to be up and running again.

    It's not surprising that Lich King has had some bumps along the way. It was a very ambitious project for the expansion of world of warcraft, adding entirely new and potentially problematic features like phasing, which allows different players to see the world in different states from each other.

    So while one player might have completed the quest at the Wrathgate, another has not, so they will see different things when they fly near the Wrathgate.

    Blizzard has also revised, in no small way, the very mechanics of the game and the classes players can choose. One of the problems raiders faced by the end of Burning Crusade was a need to have one or more of each of the 27 different character types... and somehow fit them into a raid with a 25-person limit. With the introduction of the new Death Knight class, Blizzard would have faced an increasingly difficult problem of fitting 30 roles into a 25-man group. Faced with either the option of re-designing classes to allow for overlap, or increasing raid sizes up to 30 or possibly even the original raid size of 40, Blizzard opted for the first strategy and has designed several character types to fill classic roles.

    This re-design also fits in with Blizzard's strategy of making raiding more accessible to the masses. 10- and 25-man raids are easy enough that players don't need to join special raiding guilds and set aside four or five days a week to work their way through the dungeons. While this makes content more accessible to a wider range of players, it has also left the small group of 'hardcore' raiders rather dissatisfied with the lack of challenges in Wrath of the Lich King. Blizzard has said they will release a new raid instance, Ulduar, in the upcoming 3.10 patch, designed to offer greater challenges to serious raiders, but it will still remain accessible, especially in its 10-man version, to a wider audience of players.

    Then again, many serious raiders are still occupied with the new achievement system implemented by Blizzard. Where players used to have nothing to do other than kill enemies and gather loot, players now have a extra goals to work towards in the form of achievements. Many of these are quite challenging, like requiring a raid of 25 people to clear a huge dungeon like Naxxramas (which has 15 bosses!) without a single player dying. And since you can only try each raid achievement once a week, it could take groups months before they finally manage to get through without anyone dying.

    I think Blizzard has done a great job of listening to its gamers and giving them more of what they enjoy. World of Warcraft, especially with the new Wrath of the Lich King expansion, is very deserving of its huge and faithful following, that continues to grow each day as more people pick up the game and take their first steps into Azeroth. Who will you be in the World of Warcraft?

    Whatever choice you make, the journey into the Wrath of the Lich King, is a journey worth the effort. You will find new WoW goodness around each corner making this expansion more than just an expansion. It's almost a complete retooling of the very game itself. And this keeps changing every week as Blizzard updates and tweaks this work of art into a very living and breathing creation.

    We here at GameSHOUT are fans of this MMORPG to a great degree. Yes, we also enjoy many other fine MMOs, but there is a reason that World of Warcraft is at the top of the list when ranking MMORPGs. So if you have not yet taken the plunge, it is time to do so and expand your little heart out and as always, we'll cya in there!

     

    3:44p
    “Project Lore’ Plays WoW So You Don’t Have To

    To be honest, I was a little bit baffled when I stumbled across Project Lore. After all, one would think that if you’re not the kind of person who likes to play World of Warcraft, you’re probably not the kind of person who would want to watch somebody else play World of Warcraft, and if you do like playing World of Warcraft (buy wow gold ), then you’d probably rather play it yourself instead of watch. As it turns out, I was surprised by Project Lore, which manages to appeal to my gaming geek sensibilities despite my avoidance of all things WoW.

    The Project Lore team consists of five WoW-holics: the leader, Alex Albrecht, co-host of Diggnation and formerly of The Screen Savers, is the creator/host of the show (and the party Rogue). Albrecht launched the series back in June of last year, backed up by Hunter-playing Zand “Dorkins” Broumand, Joshua Brentano, who tanks for the team when he’s not Executive Producer of G4’s Attack of the Show, Healer Jerry Trainor of iCarly, and Managing Editor/Team Asskicker Brandon Sato. Together these Fantastic Five quest through everything Azeroth has to offer in search of phat loot and experience points.

    Most of the show involves watching them sitting around in a circle playing WoW, talking strategy when they’re serious (and bantering endlessly when they’re not), kind of like The McLaughlin Group meets a bunch of MMO-addicted twentysomething guys. It’s actually kind of a trip to watch people play world of warcraft, as it turns out - during play segments, we’re treated to four simultaneous camera shots, one for each of the four present players (Sato appears only via voice chat). Recently, the Lore team has been working on the “Nexus” dungeon instance, which is new to the Wrath of the Lich King expansion pack, and has decided to treat the viewers to a week of playing for the Horde for the first time in the show’s six-month Alliance-centric history. In addition, they’ll be continuing their “Achievementology” mini-series which focuses on maximizing bragging rights by getting all the newly-released Achievements. If you’re interested in upping your game, or simply curious about high-level WoW play, go on and check out Project Lore.

    3:45p
    Center gives gamers high-tech fix

    It's not that Stuart Hidalgo played too many video games.

     

    He would log maybe two or three hours of "World of Warcraft" every day. But that happened during his spare time, once dinner was out of the way and the kids were off to bed. Either way, Hidalgo's wife wanted answers.

     

    "You know, that's where I spend a lot of time (on the computer)," he said, smiling. "And that's why my wife said, 'Well, why don't you try to make some money instead of wasting your time playing it? Why don't you do something about it?'"

     

    So he did something about it: He opened PvP University Gaming Center at 115 Harvard Drive S.E. earlier this month.

     

    The center is a place where gamers can get their fix. There are 15 cubicles, each with a computer, a 28-inch HD monitor, Internet access and more than 100 games to choose from. There's also an Xbox 360 and a projector.

     

    Hidalgo said he always wanted to open a gaming center close to campus because it gives students another option. After all, he remembers the days when he had hours to spare between classes at UNM, back in the '90s. He could take a stroll around the Duck Pond. Maybe shoot some pool at the SUB. Read a book at Zimmerman.

     

    The options were limited, he said.

     

    "I mean, of course I could go to the library and study and things like that, but that got old quick," he said. "So I thought, 'Man, if I was in school, and there was something like this, I'd go there for an hour and just kill time.'"

     

    Since the center is near a university, he said he wants to keep his prices low. This month, customers can pay $15 for an all-day pass.

     

    Hidalgo has been a lifelong gamer. He started playing "Space Invaders" on the Atari. Then he moved on to "Mario Bros." on Nintendo. And he eventually got to "World of Warcraft."

     

    Because he loves video games, he knows what gamers need, so he spent about $75,000 on equipment. Each computer is equipped with a 3.2-gigahertz, dual-core processor, four gigs of ram and a 512-megabyte NVIDIA video card.

     

    To put it simply, his computers are top of the line.

     

    "A simple analogy would be these computers are a lot like a Ducati motorcycle compared with a regular dirt bike," he said. "Th­e speed you get on these is just phenomenal - the experience, everything."

     

    Hidalgo said he wanted the center to feel like a lounge, somewhere to hang out and relax. Gamers can buy chips, sodas or energy drinks. The hand-built cubicles line the walls, and there are a few sofas scattered here and there.

     

    "That's the place I'd want to go," he said. "If I was going to spend my hard-earned money on a place, I'd want it to be open and inviting and a place where I could kick back in."

     

    Taylor Johnson, a 17-year-old CNM student, likes to hang out at the center when he's not in class. He said he could play the games at home, but the center has top-of-the-line equipment.

     

    "I live two blocks over, so it's just a quick walk," he said, while playing "Left 4 Dead" on the Xbox 360. "You know, me and my roommates will just be sitting around (and we'll say), 'We got like three hours - we don't have to do anything for three hours. Well, I got an idea. Let's go play some video games.'"

     

    Hidalgo said the center is his home away from home, even if he doesn't get to play as often as he would like.

     

    "You'd think I can sit here all day and play," he said. "But unfortunately, that's not the way it works."

     

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