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Thursday, February 26th, 2009

    Time Event
    10:39a
    Cute Little Thing

    I am writing this the day before that God-forsaken Hallmark idiocy, Valentine’s Day, and it is Friday the 13th. This seems to spell doomed love. There are other kinds of real affection. I have several examples, personally. But as far as passionate romance goes, Gram Parsons once pointed out, “Some fools think of happiness, blissfulness, togetherness, some fools fool themselves I guess, but they’re not fooling me…I know it isn’t true.”

    Cynical? Sure, but I can’t argue for a minute. I’m talking about romantic love, Valentine love, naturally, and not abiding, mature love.

    My roommate at the moment is my son. He is 31 and longs for female companionship. Don’t know if it’s love or sex he wants, but he hasn’t had a girlfriend for years. The last time he did, he was beaten with a bicycle chain by a stalking ex-boyfriend of the tender lass. It snapped him mentally. Still, he’s a kind of genius, especially with computers, and his friends are as well. One of them, a member of his local area network for role-playing games such as World of Warcraft, is here now. They are going out to look for chicks.

    One chick in particular lives in the building, and they are going to call on her, “Just to see what happens,” Lars shrugs. A good-looking lad, if a bit computer nerdy. A black Pharaoh-like goatee depends from his chin.

    My boy puts on his best clean shirt, and they set off reeking of aftershave. Bantam struts are detected in their gaits. They are gone for maybe 20 minutes. Only my son returns. He is walking much slower and goes to the refrigerator immediately. He gets himself a soda and a cold chicken breast. He eats slowly as if it’s his last meal.

    “What happened?”

    “Nothing.”

    “She wasn’t there?”

    “No.”

    “No, she wasn’t there? Or, no, that’s not what happened?”

    No response. It’s left alone.

    “I was listening to whatstheirnames, Jeff and Jer? Yesterday. They were fixing this guy up with three possible blind dates. But that wasn’t the funny part. One of them was talking about wine-tasting. How you stick your nose in the glass. One guy was riffing on the imaginary odors, like pear and cherries and stuff. He says, ‘Hmm...I detect corn silos and flat tires.’ ”

    No response, except he takes the soda and chicken breast to his room. He slams the door. An urge to strangle some girl I’ve never met overtakes me for a moment.

    Bitterness about love is not the result of some recent heartbreak. Just history. And not just mine.

    A college-professor friend sometime ago — call him Barry — was devastated by a cute little thing. Half his age, maybe. Smitten, he did all the right things. She responded, dated him, accepted his gifts, put out.

    Barry worked in the same La Jolla bookstore as I, waiting for his orals and doctorate. His prospects were excellent, and that was the draw to the Cute Little Thing. You don’t get a Ph.D. overnight. He did, of course, get the title of doctor, but not before C.L.T. was seen smooching with another guy in the same bar/restaurant that Barry and I frequented after work.

    At the bar, Barry looked pale, even in the greasy lighting. He was shaking. I told him that young things like that look like delicious apples, but when you bite into them, they taste like wood. He looked up at me, abandoning his hangdog posture for a moment.

    “What are you, gay?” he asked.

    I shrugged. “I guess. Except for the sex part.”

    He laughed, and at that moment a 25-year friendship was formed. It involves a real kind of love, too. Except for the sex part. That was Valentine’s Day in 1984.

    Another guy, Terry, became a Catholic priest after a bout of true love gone sour. I don’t see him anymore. He’s in one of those cloistered orders.

    My brother (God rest his soul) became a drunk after his wife indulged in carnal knowledge with her photography instructor. My brother moved to Texas from Chicago. Every week or so he’d call, and I would be lucky if I could understand nine slurred words. A fierce and fast-moving cancer saved him from a bad alcoholic’s death.

    I loved him.

    To paraphrase Parsons again: I’m not young, I know, but even so my heart’s not strong anymore or tough enough to take a lot of pain... Love is like a damned thunderhead. I can smell rain about to fall, and it smells like wet ashes…it brings a hell of a lot of rain.

    I expect a downpour any day now. We’ve had enough of them this winter.

    It is now Saturday morning, Valentine’s Day. Partly cloudy but cold. Colder than I remember in almost 30 years in San Diego.

     

     

    10:40a
    Trion World Network Expands Games-as-a-Service Capabilities with Key Hires for the Trion Platform in

    Trion Continues to Strengthen Service Components of the Trion Platform with Former Blizzard and NCsoft Customer Support and Billing Leads Thor Biafore, Jack Wood, Erik DeBill

    REDWOOD CITY, Calif., Feb 25, 2009 (BUSINESS WIRE) -- Trion World Network, Inc. (Trion), the publisher and developer of server-based games and connected entertainment, has strengthened publishing and service capabilities with new hires Thor Biafore, Customer Support Manager, Jack Wood, In-Game Support Manager, and Erik DeBill, Senior Platform Billing Lead.

    "As Trion continues to promote the industry's shift from packaged-goods software to video games and entertainment as a service, Thor, Jack, and Erik will help us ensure that ultimately serving the gamer is the key differentiator of the Trion Server-based Games Platform," said Lars Buttler, CEO, Trion World Network.

    Biafore and Wood join Trion with more than 10 years each in customer service and management. Biafore spent the last five years as Global Director of Customer Service for Blizzard Entertainment where he was the driving force in building the largest and most respected support organization in the gaming industry, taking World of Warcraft from launch to more than 10 million subscribers.

    Wood, an industry veteran who has managed customer support teams on more than a dozen MMOG titles with Origin, NCsoft, and Ping 0, knows first-hand what it takes to create and maintain a robust, cost-effective, and successful customer service department for online gaming.

    "It would be hard to fathom a better Customer Service team to have, with Thor and Jack," Craig Parrotte, Head of Customer Service, Trion, commented. "They both bring such a wealth of knowledge and experiences in what to do - and more importantly, what not to do in regards to supporting the online gamer."

    Eric DeBill spent the last five years at NCsoft Interactive, where he was the Billing and Tools development manager and provided billing solutions and tools for five online game titles and numerous expansions.

    "As we continue to build out the publishing and service capabilities of the Trion Platform in Austin, Erik is a key hire to lead our innovative billing efforts," said Glen Van Datta, Trion's Vice President of Engineering and GM of Trion Austin.

    About Trion World Network

    Trion World Network, Inc. is the publisher and developer of games and original entertainment for the connected world. Trion provides groundbreaking new capabilities and content to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Headquartered in Redwood City, Calif., and with development and technology studios in Austin, TX, and San Diego, Trion combines unrivaled experience and vision in the online entertainment industry with a world-class team of Internet and gaming veterans.

    Privately held, Trion has raised funding from investors including Act II Capital, Time Warner, Peacock Equity - the joint venture between GE Commercial Finance's Media, Communications & Entertainment business and NBC Universal, Bertelsmann Digital Media Investments (BDMI) - a wholly owned subsidiary of Bertelsmann AG, a leading international media company, Rustic Canyon, DCM and Trinity Ventures.

     

    10:40a
    Open source doesn't make software safer

    Opinion: Only the devs and malware writers check the code for flaws

    There is this ludicrous paradigm among the technorati that just because a piece of software is developed collaboratively and by enthusiasts with source code shared freely on the web, that automatically makes it more secure and less buggy.

    "When everyone can look at your code," runs the argument, "flaws get found more quickly and patches get released almost immediately."

    But although everyone can look at open source code, in practice, the only people who do are those involved in developing the software and those trying to create malware that exploits it.

    This is exactly the same situation that applies to closed source software, except that it is somewhat harder for the hackers to get their copy of the code.

    I'm not going to dispute that there are lots more viruses that target Microsoft Office than there are that target Open Office. But this is not because the Open Office community have more pairs of eyes pre-emptively spotting flaws and patching them, it's because fewer people target Open Office in the first place.

    The dichotomy is not between open source and closed source. It's between liked software and hated software. People target Microsoft because it has large market share and because it represents The Man.

    Publishing the source code for Internet Explorer wouldn't make it any safer - Microsoft already has lots of very talented developers working full time on finding and fixing security loopholes. In fact it would open the flood gates to a whole new generation of wannabe haxzors.

    World of Warcraft is closed source software and has had relatively few security flaws, despite a very large market share. This is because we love Blizzard and we don't want to take them down.

    I can't think of any easy way for Microsoft to turn itself into a beloved company again, like it was 25 years ago but it is hard to see how they have anything to gain from the open source "movement".

     

    10:42a
    Dawn Of War 2 won’t run without Internet connection

    Yes. you heard it right. Even if you are playing a single player campaign or a 1vs1 skirmish against the computer. You need to first launch Steam and log in to Steam for the game to even launch. And this is not just for initial activation, but for subsequent plays. So when I tried to run the game without logging into Steam, nothing happens at all. The game doesn’t even launch. I log into Steam and the game loads.

    It’s quite obvious what these guys are trying to do - they are trying to fight piracy. But they end up alienating the users. I have played RTS since the first Dune 2, and I have never had to go online to fight against the computer. In fact, I have never played a PC game that requires me to do this, unless it is an MMOG like World Of Warcraft.

    I understand that piracy is really killing the PC business, but in an environment where console games are outselling PC games (revenues for console games are about 8x more than PC games worldwide) and beating the shit out of them, you don’t want to make you legitimate PC gamers angry.

    And what about selling to the countries without much of a Net penetration? Or have they given up on these countries altogether?

    Update: Some forumers are asking if this will work if Steam is running in offline mode. I will try that tonight. Another issue is whether you need to have a Windows Live account logged-in to play. Will also test that tonight. But having played this game for about 6 hours, I do like it a lot

     

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