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Tuesday, March 3rd, 2009

    Time Event
    1:59p
    How Can I Make A Lot Of WoW Gold When I'm Under Level 20?

    Pick-up every bit of vendor trash you can and sell this back to the vendor. It will give you a nice little boost whenever it comes to money especially when you are level 10 and under. On a side note, make sure you buy as many bags as quickly as you can so you can hold all that trash treasure! :)

    Tips #2:


    Cloth = Gold! Consider yourself rich whenever you start killing humanoids and collect the linen cloth that they tend to drop. Linen cloth always drops really well and can make you a good amount of when you sell it in the auction house. Just make sure you keep enough for yourself to level up your bandages!

    Tips #3:


    Get 2 gathering skills as quickly as possible. I usually prefer to get Skinning and Mining. Skinning really is the easiest gathering skill and Mining Copper can make you a lot of WoW gold rather quickly. Copper and Other Mining nodes can make you some gold. Copper is really the huge moneymaker when you are level. Skinning sells really well in the auction house as well. This tips is what really can set people apart from the poor and the rich at lower levels. Remember this tips!

    Tips #4:


    Buy/Sell on the Auction House. Don't do this one too often since it will take a lot of time away from leveling to get going. You will have to watch the market for about a week or so to get accurate Auctioneer data and you can lose gold as quickly as make it at the AH. Just focus on a specific item and watch the prices like a hawk and buy when it's low and sell when it's high. Easier said than done, I know! It does take practice but practice makes perfect and this is the only viable way for a level 1 alt to make upwards of 2000g! It just takes patience and time.

    Tips #5:


    Don't spend gold on unnecessary stuff such as weapons/armor at the AH. Many players fall into this trap when they look at all the awesome gear they could deck out their character with. You will realize that quest rewards were good enough you through leveling. You might sometimes be decked out in all greens but it is a lot cheaper than buying an "awesome" item and replacing it with a quest reward a level or two down the road. The exception to this rule, of course, is twinks but if you are creating twinks then you really are not worried about lack of World of Warcraft gold.





    Those are the top 5 tips for making gold for low level characters, specifically under level 20 even though these rules can be applied to all levels in the game they really can make or break your bank at the lower levels. other thing to note is when you are a lower level character your focus should be on leveling first as you can make tons of gold whenever you hit level 70!

     

     

    2:00p
    UPDATE 4-World of Warcraft to help Vivendi weather crisis

    * CEO says 2009 EBITA growth will top the 4.9 pct of 2008

    * 2008 earnings in line with company's guidance

    * Canal Plus drops 1 billion-euro EBITA goal for 2010

    * Vivendi shares down but outperforming media sector (Adds CEO comments at news conf, updates shares)

    By Dominique Vidalon

    PARIS, March 2 (Reuters) - Vivendi (VIV.PA) is betting on its Guitar Hero and World of Warcraft games to boost profits this year, despite the global economic slump.

    Europe's largest entertainment group owns Activision Blizzard, the world's top video games company.

    It also expects to benefit from slight growth at its pay-TV unit Canal Plus and its telecoms arm SFR. It said restructuring costs tied to acquisitions would be lower after it posted 2008 earnings in line with expectations.

    Despite a solid balance sheet and good cash flow, Vivendi played down prospects of making acquisitions in the near-term and notably in Spain, where it has been looking at pay-TV company Digital+.

    "We are extremely confident and resilient despite the current market conditions but also vigilant and we will continue to monitor costs," Chief Executive Jean-Bernard Levy told a conference call with journalists.

    With 70 percent of revenue coming from phone, Internet, pay-TV and online video games subscriptions, Vivendi is viewed as one of the most defensive stocks in the media sector, with a low exposure to a bleak advertising market, analysts say.

    "I would not say that Vivendi is immune to the crisis but Vivendi suffers less from the crisis than other groups who are in so-called cyclical sectors," Levy later said.

    Vivendi, owner of Universal Music Group, the world's biggest record company, and French telecom operator SFR, expects EBITA growth in 2009 to top the 4.9 percent achieved in 2008, Levy said. He would not provide a revenue target for 2009.

    "We expect video games to continue to show a nice growth. We started the year with 12 million subscribers for World of Warcraft, which is a good base," he said.

    World of Warcraft is a popular multiplayer online role-playing game.

    The group said it would propose a 7.7 percent rise in its 2008 dividend to 1.40 euros per share, also in line with expectations. Vivendi also vowed to continue in 2009 and beyond its policy to distribute half of net income in dividend.

    "The market should be relieved by in-line earnings and a positive guidance which confirms the defensive profile of the stock," CM-CIC analysts said in a note.

    Vivendi shares were down 0.98 percent at 18.78 euros in early afternoon trade, with France's benchmark CAC-40 index .FCHI down 3.25 percent and the European media stocks sector .SXMP down 2 percent. The company has a market capitalisation of about 22 billion euros. 

    The economic slump and regulatory costs were, however, expected to limit Canal Plus's growth, with Vivendi predicting slight revenue growth in 2009 and a 10 percent rise in EBITA. Vivendi dropped a 1 billion EBITA target for Canal Plus in 2010.

    Universal Music, whose artists roster includes Amy Winehouse and Duffy, was expected to maintain its 2009 EBITA at 2008 level at current currency.

    Meanwhile, SFR was slated for slight revenue growth but a slight decrease in EBITDA for its fixed line business due to new taxes and fibre-optic development and a slight decrease in EBITDA for mobile operations amid a competitive environment.

    Asked for an update on the group's plans toward Digital+, the pay-TV unit of Spanish media group Prisa (PRS.MC), Levy said: "To date we have no prospects of buying this asset in Spain, as we could not find a satisfactory agreement."

    He would not say if talks still continued on the issue.

    Vivendi reported a 4.9 percent rise in 2008 earnings before tax and amortisation (EBITA) to 4.953 billion euros ($6.28 billion), as the acquisitions of Neuf Cegetel and Activision helped fuel a 17.2 percent rise in revenue to 25.392 billion.

    Net adjusted profit rose 8.4 percent on a like-for-like basis, in line with the group's guidance for profit growth similar to the 8.3 percent achieved in 2007.

    However, after 245 million euros in costs from the purchase of fixed-line operator Neuf Cegetel and Activision Blizzard adjusted net profit fell 3.4 percent to 2.735 billion euros. ($1=.7889 Euro) (Editing by Rupert Winchester and Andrew Macdonald)

     

    2:02p
    Giving video-game makers a head start

    Having built a successful enterprise at the heart of the video-game industry, a Calabasas software company is creating a high-tech "incubator" to help up-and-comers survive the withering recession.

    Emergent Game Technologies - whose customers include video game heavyweights Disney, Google, Electronic Arts, Mythic, Take Two and THQ - hopes to give other companies a boost while continuing to build on its own success.

    "What Emergent allows us to do is be more efficient in our production process and really focus on what we do best, which is design games and build them," said Norvell Thomas, vice president of business development and marketing for WhiteMoon Dreams in Pasadena, one of the companies that will benefit from the game-production incubator.

    Even avid gamers might not recognize Emergent's name, but there's a good chance they've used Gamebryo, the company's core product, which drives the action in 250 titles and is being used on 150 games in development.

    Essentially, designers use Emergent's software as a basic platform to create a game, saving them from having to start from scratch writing lines of code and allowing them to focus more on creative aspects such as storylines and characters.

    "In order to make a game, you have to have tons of technology," said Emergent CEO Geoffery Selzer. "We build the deep, deep technology that make the games run."

    Gamebryo is used in games that run on Playstation 2, XBox 360, personal

    computers and Wii.

    Gamebryo was recently used as the development platform for the next-generation title "Civilization Revolution" by Firaxis and by EA-Mythic on its successful title, "Warhammer Online: Age of Reckoning."

    Today, Emergent is announcing its development of Gamebryo Lightspeed, which will be rolled out later this month at the Game Developers Conference in San Francisco.

    Emergent calls Lightspeed "a quantum leap forward in game development technology."

    Hundreds of millions of dollars are being spent on redundant game technology development worldwide, Selzer said, and Lightspeed could cut those costs by allowing developers to create games in any genre on any console or PC platform.

    "We're not suggesting there are jobs to be lost in the industry; we're offering the solution to redirect that talent into creative endeavors, and we have numerous programs and efforts to support these studios," Selzer said.

    Last month, Emergent secured more than $12.5 million in venture capital after convincing investors that Gamebryo LightSpeed will bring in even more business.

    "It took us a long time to put that money together," Selzer said. "It was one of the hardest things we ever pulled off. We had a couple of deals blow up in our face."

    One went poof last September right after the U.S. House of Representatives rejected the first financial bailout plan as Selzer and Emergent president Scott M. Johnson were heading to a celebratory lunch.

    "Within five minutes of that my phone rang and the lead investor had pulled out," Selzer recalled.

    Selzer, the former vice president of creative development and production for Disney Interactive, credits a "perfect storm" of pressures in the video game industry and the pending release of a new Emergent product with attracting the funding.

    Hopewell Ventures was the biggest investor in this fundraising round. The others were Worldview Technology Partners, Jerusalem Venture Partners, Walker Ventures and Adena Ventures.

    Hopewell Ventures is based in Chicago and typically invests in Midwest companies. It likes the promise in Gamebryo Lightspeed.

    "We are looking very carefully at every investment we make these days," Thomas Parkinson, partner at Hopewell Ventures, said in a statement.

    He also noted that the market for middleware is expanding and Emergent's products make it easier to produce games.

    "We believe the new technology (Gamebryo Lightspeed) Emergent plans to release shortly will establish the company as the leader in the middleware industry," Parkinson said.

    Using the new product means publishers can invest more tech time on story lines and graphic features rather than the nuts and bolts that drive the action.

    "For the first time the growth in production costs are outstripping the growth in revenue," said Johnson, a former vice president and chief financial officer for Universal Interactive.

    Johnson said that it now costs $15 million to $30 million to build one game, while "World of Warcraft" was a $100 million investment.

    Analysts see a healthy, worldwide market for development platforms and tools over the next five years.

    "As game developers search for options to cut costs and reduce expenses in 2009, more of them will be looking to third-party game middleware companies like Emergent to help cut development time, free up engineering resources and increase efficiency," said Christine Arrington, a senior analyst with Acacia Research Group in Vancouver, Wash.

    The middleware that performs these tasks is likely to remain solid through these hard economic times, and strong growth is expected during during the next five years, Arrington said.

    Last year, entertainment software sales totaled a record $11.7 billion, up 23 percent from 2007, according to the Entertainment Software Association.

    This suggests that the sector's job base will be growing, too.

    From 2002 to 2006, direct employment for the industry grew at an annual rate of 4.4percent, the association said. Currently, the sector has 80,000 employees but by the end of this year it could grow to 250,000 jobs with an average salary of $92,300.

    California, Washington, Texas, New York and Massachusetts account for 70 percent of the industry's employment.

     

    2:03p
    GAME gives gaming public a voice at British Academy Video Games Awards

    Specialist computer game retailer GAME has announced a sponsorship agreement with BAFTA, for this year’s British Academy Video Games Awards.

    This year’s Video Games Award Ceremony will be on 10th March at the London Hilton on Park Lane. On the night, GAME will be offering the GAME Award of 2008 to one of ten short-listed games, celebrating the best game of last year.

    The ten nominees in the category have been selected by a panel of gaming journalists. What makes this award unique, however, is that it’s the only publicly voted award of the entire event.

    "It’s a chance for gaming fans to show their appreciation to all the talented people in the games industry who turn new ideas into the brilliant games that we love so much", said John Devon, Product Director of GAME.

    In what was a significant year for title releases, the nominations for the Game Of The Year Award 2008 reflects the wide range of games which have established themselves as firm favourites with gamers of all ages. Acclaimed First Person Shooter Call of Duty 4 Modern Warfare will fight it out against the likes of Grand Theft Auto IV, Fallout 3, Gears of War 2 and Guitar Hero World Tour. Nintendo’s extremely popular Wii Fit also makes the shortlist, alongside Left 4 Dead, Professor Layton & The Curious Village as well as newcomer LittleBigPlanet and the latest instalment in the World of Warcraft franchise.

    There is also an added incentive to vote: the chance to win £2,000 worth of Sony goodies in a competition that’s open to anyone who votes before midday on Saturday 7th March. The winner will be drawn at random from all entrants on the 10th of March. The prize includes a 42" Sony Widescreen TV; a Sony Blu-ray Player; a Sony PS3 console (80GB); plus all ten video games featured in the official Game Award Shortlist 2008.

    The official voting form, competition details and Game Award Shortlist can be found at
    www.baftagameaward.com

    About GAME:
    GAME is a specialist European retailer of video and PC games, video consoles and related accessories. GAME operates from over 1,300 stores, concessions and franchises in the UK, Eire, Sweden, Denmark, Norway, Spain, Portugal, France and Australia. Together with the online shopping services, the company’s aim is to be the destination of choice for every consumer.

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