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Tuesday, March 10th, 2009

    Time Event
    10:28a
    A gamer’s take on the new Mac mini

    Last week’s refresh of the Mac mini brings Apple’s lowest-priced computer into line with the rest of Apple’s product line, using a new motherboard design that features Nvidia 9400M integrated graphics. The net result is a big gain for Mac gamers on a budget, according to our tests

    The Mac mini has never been what I’d consider a “gaming machine.” Back in the bad old days of PowerPC, when the mini was first introduced, it came with a Radeon 9200 graphics processor. The graphics and the rest of the system were woefully underpowered for games of the day.

    The introduction of the Intel-based Mac mini in 2006 didn’t improve things, because the discrete graphics processor was replaced with Intel integrated graphics technology—an artifact that has remained the same for the last three years, until last week’s Mac mini update.

    This mini, however, is a different story, and our benchmarks bear that out—the thing produces very playable frame rates in Quake 4 and Unreal Tournament 2004 (yes, I know, UT2004 is very, very old), and it also runs Call of Duty 4 at a very respectable 35 frames per second. The previous-generation model couldn’t even run that game at all.

    The secret is Nvidia 9400M graphics. The Mac mini now features a motherboard design that’s not unlike what you find in Apple’s MacBook line.

    The Nvidia 9400M graphics remain integrated, just like Intel’s were, but the 9400M has way, way more computational power than the Intel GMA graphics could manage. The new Nvidia graphics also support more advanced lighting and shading effects. Plus, if you put in 2GB RAM, the mini's graphics will allocate up to 256MB of system RAM for its own use, handy for frame buffering in those complex games.

    Now, please don’t misunderstand me. I don’t wallow in ignorance; I’m well aware of the fact that $600 buys you a considerably more powerful off-the-shelf PC gaming system that’s expandable with a cornucopia of PC-compatible graphics cards and much more upgradable than a Mac mini. I see those systems advertised in the pages of the PC game magazines to which I subscribe. I also know you can build your own PC for substantially less. And, I suppose, you can force one of those boxes to become a “FrankenMac” or a Hackintosh.

    But that’s not a Mac.

    If you want a PC, go knock yourself out and buy a PC.

    The price difference between a base-model Mac mini and a base-model Nvidia-equipped aluminum MacBook is huge: $700. You can afford two Mac minis for the cost of one MacBook. If you, like me, have desktop machines that already have keyboards, mice and displays hanging around, it’s relatively short money for a decent upgrade.

    Of course, you can get a polycarbonate-clad MacBook (the older design) with Nvidia graphics for less; one of those will only set you back $400 more than the Mac mini. And that difference is more than enough for a decent LCD panel, a wireless keyboard, a multi-button mouse suitable for gaming, plus World of Warcraft and a 60-day game card.

    At a time when the economy has cratered and people are looking to stretch their budget as far as they can, this allows Mac customers to buy a very competent system without breaking the bank.

    Me, I’m a Mac user first and a gamer second. I’m delighted to see Apple finally bring the Mac mini in line with the rest of the Mac product line, and make it, for the first time, something that users with gaming interests beyond basic casual titles will be able to enjoy.

    10:29a
    64,000 Years Of Halo 3 Have Been Played! Take that Gears of War!

    Trust me guys, I do not doubt it! I have no clue how many hours of Halo 3, I have played for that matter but I know I provided a good chunk of those hours and I feel proud. You know the same sense of pride you get when the president you voted for gets elected. Unlike Gears of War there is something about Halo in general that no other shooting game can ever compare in my eyes. Maybe it is the fantasy like worlds , the awesome vehicles or the fact that I can play in a pink costume.

    Mostly though it has to be the ass kicking I would give my friends night after night. Someone also commented that the World of Warcraft game play is around 750,00 years , you won this round Wow! Just give us a little more time and I am sure Halo 3 will obliterate that! Though Wow is pretty dang addictive!

    The billionth game of Halo 3 was played last Saturday. Bungie then calculated the play time of every online match - not counting custom maps - and it reaches 2,023,153,340,764 seconds, which equals out to roughly 64,000 years. To further drive home the point of how huge of a number that is, they mentioned that 64,000 years ago neanderthal walked the Earth and modern man hadn’t yet set foot in Asia.

     

     

    10:32a
    Warhammer Online Unveils Recruit-A-Friend Program

    Taking another page out of World of Warcraft 's "how to keep you hooked on our game" playbook, Warhammer Online has just launched a new Recruit-A-Friend program. Players will receive game time and in-game rewards if they manage to get friends to become paying subscribers.

    For every new subscriber you recruit, you'll receive 30 days of free game time. If you sign up two friends, you'll receive a free in-game pet: the Imperial Hunting Hound for Order characters and the Warlord's Fell Hound for Chaos characters. If you manage to get four friends to subscribe, you have too many friends to be a real MMO player you'll receive an exclusive magic item: the Rod of Service (Order) or Collar of Servitude (Chaos). Both of these item grant a 5% bonus to group experience and renown. It also enables the wielder to temporarily raise another player's level to within two level of himself - presumably so you and your newly-subscribed friends can go questing together.

    New players or former subscribers who haven't played in over 60 days are both eligible for the recruiting program. Recruits will be sent an email containing a link to the
    10-day free trial program, which began last week. The recruit must become a paying subscriber within 30 days of the invitation for the recruiter to receive the rewards. The in-game rewards will be awarded retroactively for any recruiting you've done in the past.

    10:33a
    THQ Strikes Success with Dawn of War II

    Recent reports have THQ’s Dawn of War II, released on February 19th (20th for European gamers), claiming the number one spot in sales this week. Which is no surprise seeing as how its prequel was a smash hit for fans of the Warhammer 40K universe when released. Though, coming in above World of Warcraft: Wrath of the Lich King this month is no small feat.

    For those unfamiliar with the series (shame on you), Dawn of War is a real-time strategy game based on Games Workshop’s grim, sci-fi universe of Warhammer 40K. Players engage in large scale combat that revolves around accumulating requisition points, as opposed to gathering minerals or other hackneyed RTS conventions. Numerous expansions to the original game allowed for several unique races to choose from, such as the awe-inspiring Space Marines or the bad-ass Necrons. All in all, it was kind of a big deal for Warhammer geeks such as myself.

    With Dawn of War II, changes have been made from the original game’s design; though, for the better it seems. Its lead designer (THQ) attests that “Dawn of War II. . . takes everything that was great about the original and combines it with the best that Company of Heroes had to offer. . .”

    Pwning this month’s sales charts definitely indicates that most of this title’s fans are more than pleased. Truth be told, it’s difficult to not like a game that has come so far in such a short amount of time (even if slaughtering Tyranids with +1 assault marines isn’t necessarily your cup of tea).

     

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